PB advanced marker settings

 

 

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I am helpless unaware what the settings are and why adjust them. At the moment I rely on factory settings. However I need to understand the soul of a marker better in order to conduct on field analysis what could be failing with my marker and thus getting familiar with these more advanced settings. Here follows some notes assisting me to remember why alter the settings. (The data is collected from Geo3 manual)

ROF (Rate Of Fire):

  • OFF: Rate of fire only limited by the loader. 4-15 balls per second
  • ON: Rate of fire limited to the BS ON ROF parameter value. 4-30 balls per second. If you set this according to your loaders maximal capacity the loader most likely is going to push balls and brake them in the breach. 15 bs is considered as industry standard and safe, some fields use 12,5 as their parameter and at tournaments it may be regulated to 10,5.

Higher rate gets a paint on a runner when laning, but also your game time reduces when out of balls faster. The better player you are the more efficient you consume balls.

RAMP:

This is the most important feature of a tournament marker. This feature allows the player to shoot semi auto x amount o times before ramping on full auto. When releasing the trigger the settings will restart.

  • Rate is used if you are able to do 10 pulls a second need more balls out of the marker. with  a 50% value you are able to increase it from normal 10 bps to 15 bps.
  • Semi mode determines how many shots it will take for the ramp mode to kick in. 3 min and 9 max. I think 3 is a generally good value. You are able to double ball target and not fall into full auto wasting eventual stealth advantage nor waising balls in vain. However if a new lane is quickly needed it is good to have as few strokes as possible.
  • Kick In refers to the restart value. Stroke, stroke, pause, stroke, stroke, pause and so on. The interval for activation can be set between 3,3s and 10,0s (pulse interval is0,1). I am yet not skilled enough to walk the trigger 10bps constantly. I gues own value could be 5bps.
  • Sustain this setting calculate how quickly you can release the trigger in order to keep on ramping. The interval for activation can be set between 0,0s and 10,0s (pulse interval is0,1).This value could be 5bps or lower.
  • Restart determines when ramping expires. The interval for activation can be set between 0,0 s and 1,0s (pulse interval is0,1). I want the ramp to cut of in deasent amount of time to continue ramping another lane. This is why i am going to set my on ½ seconds.

There are other settings as well: semi auto – a shot for each pull, the faster you pull the faster you paint. Millennium mode, the shot burst, shot on pull and release etc. Some boards have ”unlimited” amount of variants of shot styles but flipping modes on the run is a bit difficult why RAMPing is universally versatile. One shot works double shot and auto with one single mode. This is why stock boards is sufficient enough and need not to be upgraded. However there are boards with assistance for training. But once again the settings are a bit difficult to operate. M2 with eVoke seems to be the first platform functional for training practice.

DWELL:

Basicly this setting regulates how much gas is released between shots. By wasting gas the marker becomes louder but also more consistent. If set to low the shots begin to fluctuate. Factory settings are usually sufficient but after a case or two one may reduce dwell slightly. The settings interval given to you are 0,0 and 30,0 millisecond. If you are not sure what you are doing leave the factory setting or ask someone professional adjust it for you. Risk of breaking your solenoid increases.

FSD CHOMP

First shot drop off, is supposed to save o-rings. For me this can be how slow as possible since I always crono or test shoot before battle. (possible adjustment between 0.0 and 5.0 milliseconds).

As I’ve understood when stored the O-rings sets in. Despite a barrel might seem extensively smooth and polished, on molecular level the landscape will be uneven. The rubber will expand into these grooves and when shot this uneven profile will tear on the rubber. This setting will get the bolt moving as gently as possible. To my understanding Shocker has some issues with the first shot.

FSD DLY

Determines when FDS CHOMP activates. (possible adjustment between 0.0 and 5.0 minutes).

Debounce.

Regulates how much the trigger is allowed to bounce back. (possible adjustment between 1 and 9 milliseconds). I guess I would try to have it as low as possible making it easier to walk the trigger, with the risk of overshooting occasionally when single balling.

Following text below is roughly copied from the manual since they are a bit to advanced for my comprehension, yet they might be significant to learn.

Empty

Detect that the Bolt is fully retracted and the breech is empty before a paintball is loaded into the breech whereafter allowed to fire. The parameter can be set between 1.0 and 20.0ms in 0.5ms increments.

THE Breech FULL

Time parameter Tumbling paintballs can take time to settle in the breech before they can be successfully fired. This parameter is used to set the amount of time that a paintball has to be in the breech before allowed to fire. This parameter can be set between 1.0 and 20 milliseconds in 0.1ms increments.

Pull TM

THE Trigger PULL TIME parameter The PULL TM parameter is used to set the minimum amount of time that the Trigger must be pulled before it is recognised as a valid trigger pull. This parameter can be set between 3.0 and 20.0 milliseconds in 0.1ms increments.

Release TM

THE Trigger release TIME PARAMETER The RELEASE TM parameter is used to set the minimum amount of time that the Trigger must be released before it is recognised as a valid trigger release. This parameter can be set between 3.0 and 25.0 milliseconds in 0.1ms increments increments.

Pull PT

The Trigger PULL POINT parameter The PULL PT parameter is only available if OPTO has been selected in the Hardware menu. PULL PT defines the point at which the Trigger is considered pulled and is adjustable between 51% and 99% in 1% increments.

I guess Id flip from Switch to opto when i learn what these settings are useful for.

Release PT

THE Trigger RELEASE POINT parameter The RELEASE PT parameter is only available if OPTO has been selected in the Hardware menu. RELEASE PT defines the point at which the Trigger is considered released and is adjustable between 1% and 49% in 1% increments.

BASIC TRIGGER FILTER SET-UP

95% of Trigger bounce problems can be eliminated by utilizing one of the nine fixed DEBOUNCE choices (LEVEL 1-9). In attempting to eliminate

Trigger bounce it is advisable to try the nine fixed DEBOUNCE choices before attempting any advanced set up of the Trigger filters.

This last advice makes sense since, I ques there would be an entire CSI laboratory to verify werther or not the advanced settings are in place or not.

There are even more settings on Eclipse boards but these are the most relevant to know affecting your play.

Mad Mans LVR/Lv1 tuning explained:

 

Jack Woods finetuning of CS1:

 

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