The Art of Paintball by Tommy Tuomaala


Here follows some thoughts what one need to acquire when playing paintball. An ”A B C” how to accelerate into paintball sport.  Initially one is able to train basic techniques at speedball field since there you gain more practice hours. Woodsball play tend to be less practiced. Also the field size makes speedball field compact and quicker platform to learn from. You don’t need to run one kilometer no next bunker in order to learn how to hide behind it.

  1. Basic tecniques
    • Endurance – Ability sprint and sliding for hours at a time
    • Agility – Make ”impossible” moves, EX: Oliver Lang lane evading jumps
    • Physics – Ability to ”Duck walk” the entire game.
    • Posture – Feet and shoulders in a ”square”, marker at shoulder, aiming on target. (Observe! No recoil to counteract, then minimise your target angles)
    • Gun upp – Knowing what angle reaches the required distances
    • Laning – aiming on target and with enough speed no one can pass between balls
    • Target practice – Fixed target different distances, moving target, Running and gunning on target.
    • Break off – L&R Short posture, cross posture, getting to first bunker
    • Running – Sprint to corner, walk/run and gun on steady level, delay and get to first bunker, next bunker sprints, highway run.
    • Slides – Knee slide, one knee slide, superman slide
    • Snap shooting – Dorito and can: Tilted snapping, roll out snapping
    • Low gunbattle – snake, Crawling but gun down, crawling fast
    • Crouching gunbattle – Miniwing and small cakes
    • Stand up gun battle – Maya and cans
  2. Team Dynamics
    • Playing the field
    • Determine own position on the field
    • Communicating
    • Code language: Bunker names, team members left, opponent’s left, play action.
    • 1 on 1
    • Assist teammate to advance
    • Advance yourself with assistance
    • Shooting crosfield
    • Equipment knowledge
  3. Utilising the bunkers
    • vertical wall
    • tilted wall
    • low obstacles
    • no obstacles
    • Shadow walking
    • Stealth
    • Lane
  4. Utilising your team (there are more but these are significantly different from each other). Patterns must be learned before tournament.When at pit stop you must calculate or rehearse  at what stage each play is valid so you do the right choices when they occur.
    • 5:5            All players on the field; communicate the field layout. Reactive game finds opportunities.
    • 4:5 – 5:4  Slight advantage or disadvantage; communicating where the opportunity has been created.
    • 3:5 – 5:3  Advantage or disadvantage, know the field layout and your capabilities to create opportunities.
    • 3:4 – 4:3  Slight advantage or disadvantage; the game has progressed for a longer time and you are not certain of own or enemy numbers. Communicate!
    • 2:4 – 4:2  Great advantage or disadvantage; get a clear picture of what is going on the field. Towel, stall or overrun the opposition.
    • 2:3 – 3:2  Slight advantage or disadvantage; the game is most likely at its end phase. Need to grab the opportunity  to sweep the opposite team.
    • 2:2           Even matched, figure out who has superior width and how to unlock a lane
    • 1:3 -3:1  Great advantage or disadvantage, aggressor may not hesitate to synchronize pushup or Towel.
    • 1:2 – 2:1 Advantage or disadvantage; Communicate where to find the last man standing and bait him or the defender must distract and divide opposition to survive.
    • 1:1           Evenly matched, find your best cover and gun battle him out from worce cover.
  5. Position play:
    • Back-Dorito; call our opposing positions as you run to your spot. Rehearse the possible codes in advance. At 10 countdown repeat the callouts in your mind, if plays out different you know it already and call it out. At your position communicate and repeat all you hear. Support and fill in for the front guy if needed.
    • Back-Snake; call our opposing positions as you run to your spot. Rehearse the possible codes in advance. At 10 countdown repeat the callouts in your mind, if plays out different you know it already and call it out. At your position communicate and repeat all you hear.
    • Back-Home-Wall; Always call about everything you see or hear. Left side don’t hear the right side You, everyone hear. At the wall use stealth if it is advantageous, once lost make sure your flank is covered. If not push up safe. But from home advance and push up only when opportunity present itself.
    • Front-Snake; use stealth and stay alive. Win gun battles and push up.
    • Front Dorito; call out where you are supressed from and take it easy, play crosfield if in need of more cover. Push up each time the pressure ceases for a second.
  6. Know yourself
    • Rate your ability to utilise bunkers 0-5
    • Rate your ability to gun battle 0-5
    • Rate your success rate to achieve 1 objective 0-5
    • Rate your rate of achieved second objective 0-5
    • Rate your communication skill 0-5
    • Rate your field awareness skill 0-5
    • Rate your awareness of the game situations 0-5
  7. Know your team
    • Do this for the entire team and place put your pawns on the table
    • Figure out what side is your strongest and what is weakest.
    • Decide your play of aggression based on the probable outcomes.
  8. Know your opponent’s
    • study your opponents probable outcomes
    • Rearrange your game tactics to outmatch your opponents.
    • Deceive you play intentions, present weak side when playing strong side etc.
    • Learn the rate of opponents deception
  9. Preparation for tournament
    • tournament entry procedures
    • Individual equipment checked
    • Bring reserve consumables, macros, detents, batteries etc
    • Plan locations, resting place, toilets, dining, on and of to play etc
  10. At tournament
    • execute plans
    • Evaluate what ball works for the climate at that time
    • Reevaluate what ball will be needed if the climate changes
    • Communicate how your play schedule is planned
    • At pit delegate maintenance tasks and give freedom to solely focus on that task.
    • The gaming crew only needs to communicate and regroup strategy for next play
    • Ensure everyone gets enough rest and nutrition between games
  11. Playing the tournament
    • execute practised skills
    • Team captain inspires you to focus
    • Game timer: 10 min -> 0 min determines play strategy depending on the scoreboard. Offensive or defensive. Risk runners or delay laining opposing runners.
      • (10 min): Great advantage – Push up and explore
      • (8 min) Advantage – Push up with skill
      • (6 min) Slight advantage – create opportunities
      • (4 min) evenly matched – communicate and dominate
      • (2 mins) light disadvantage – stall and distract
      • (1 min) disadvantage – Towel, stall
      • (20 sec) Great disadvantage – Towel
        • When having momentum push for it and score more points. When the momentum is lost decide if towel will save time and give back your focus. If you are on lead stall opponents opportunity to regroup.
    • Team Captain commands the needed deception plans.
    • Team captain suggest individual solutions as improvements for future so you are better equipped to deal with the present situation, NOT COMPLAINING ON THE PAST! Each and everyone is already beating themselves for failing the team. You will lose focus if dwelling in the past (TAO – Of balance).
    • Do not approach negative attributes. If something is of it was of already at practice and is not fixable at tournament.
    • Prize all elements that was played as practised.
  12. Do leave the tournament in the same or even greater condition as you came in on.
  13. Win or loose, share the lovin.

Just let yourself enjoy the game, be sure to utilise your time also of the field, let the structure do your work for you and just play as practiced.

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