Airsofters often swears by slicing to be the right technique in close quarters combat. Paintballers swear by bunkering. Which is right?
Basics fundamentals of slicing
Slicing is developed from military tactics when you want to survive an engagement. When you encounter a corner you focus your aim thru the scopes/iron sights. The one who fires first, survives real situations, in air soft you trade out as the other counterpart is able to fire before realizing being hit.
You aim at distant corner of the room from one side of the door. From there you work your way deeper and deeper inside the room to the other side of the door. You need to sweep the entire ”pie” before confirming a room as clear.
Image source: https://stackup.org/escape-from-tarkov-survival-tips/
Either you have an entire well oiled and synchronized team guarding your flanks or you have all the time in the world so you don’t need to keep track of your flanks when placing opponent in your crosshairs.
Basic fundamentals of bunkering
Bunkering is developed when paintball as a sport progressed from woods into open turf. You know you will survive failed opportunities. One can trust it is safe to to capitalize on opportunities.
You may lay some paint on the opposite side of opponents bunker to draw his attention away from the side you are coming to bunker from. As you pas by, you blast him out of the game. Important to utilize is speed and close distance to opponents cover as to give him as little time as possible to react on you.
If you go wide, you give opponent more time to react.
Benefits as described:
- Opponent feels the hit
- He realizes your presence
- He might react by reflex and shoot. By now you are safe and already far behind his line of fire, bunkering next player. With speed you skip trading!
- Now bunkered player makes the decision to play dirty or to keep it clean. Most of the time the player plays it clean, sometimes they play dirty and risk penalties for it. Other times the hit is not registered and he plays on, especially when hit on pod pack, the ”dark side” of the hopper or other heavily padded areas.
Image source: Facebook – Bunkered Paintball Australia
I don’t say one way is more right than the other. But what I do say is you need to calculate the right situation for each engagement.
It is always better to stay alive and help your team out thus making slicing important. The more barrels or pair of eyes you have in the game the better you are suited to win.
Bunkering is mostly executed when you are neutralizing an important nexus. The opposing treat is greater than the importance of surviving.
You have only a 3 second window to maximize the effect of bunkering. Speed could give you stealth as ”dead men don’t talk” so you can sweep the entire area. If you trade, you have gained better angles for your team to push up.
As conclusion, if you have time and stealth do by all means survive. If your stealth is blown, communicate your intentions. Don’t surrender information of your locations for free. Constantly attempt to dominate the and flip the dynamics of the game. The team that processes OODA-loop faster will prevail.
3 second rule with OODA-loop:
- second observe-orient-decide
- second act (fire)
- seconds, landing the hit or miss.
This is the time frame or window of opportunity when bunkering someone. It takes 3 sec for you to catsh paint. You must pre calculate/execute your own loop as efficiently as possible to maximize your survival for next encounter.
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